Iteration versus file sizes
My game uses isometric tiles but i am torn between total tiles versus file size.
Obviously the two options are, small tiles lots of iteration, large tiles less iteration. S I'm wondering if there is a known break even point that computers tend to have where there is balance of the two?
My game uses isometric tiles but i am torn between total tiles versus file size.
Obviously the two options are, small tiles lots of iteration, large tiles less iteration. S I'm wondering if there is a known break even point that computers tend to have where there is balance of the two?
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